Entertainment
New Silent Hill Game Explores 1960s Japan’s Horror and Gender Politics

Tokyo, Japan – The latest installment in the iconic horror franchise, Silent Hill f, immerses players in a terrifying yet beautifully crafted version of 1960s Japan. As the humidity rises and the heat intensifies to 35 degrees Celsius, players step into the shoes of Hinako, a misunderstood teenager fleeing an abusive home.
Set in the fictional town of Ebisugaoka, players navigate the dusty streets that come alive with supernatural elements drawn from traditional Japanese folklore. According to series producer Motoi Okamoto, the 1960s was a pivotal time for women’s rights in Japan, and this theme significantly influences Hinako’s story.
“Gender is a big part of the story,” Okamoto explains. “The women’s rights movements were starting to take form in Japan, which is why we decided to set the game during this time.” Players experience a blend of horror and societal commentary as they guide Hinako through her eerie surroundings.
Ebisugaoka dazzles with intricate details, from cobblestone streets to Inari shrines, standing in stark contrast to typical depictions of Japan seen in video games. “Silent Hill has always been a marriage between Western and Japanese horror, and we wanted to infuse more Japanese themes,” says Okamoto.
The ambiance shifts rapidly as fog rolls in, revealing grotesque beings and menacing floral creatures that ensnare Hinako in battle. The game replaces firearms with melee combat, requiring players to utilize everyday items like baseball bats and kitchen knives. “We wanted to incorporate more action while maintaining the horror elements,” shares Okamoto.
Players may initially find combat challenging, with some segments feeling slow. However, the gameplay encourages adapting to its rhythm. Al Yang, the game director, states, “A lot of players enjoy tension, which we’ve embedded into the game’s systems.”
As players traverse labyrinthine alleyways and eerie rice fields, the psychological aspect of the gameplay comes into focus. A sanity meter and the need to collect supplies introduces a layer of stress, mirroring the feelings of dread experienced by Hinako.
Despite the horror elements, Silent Hill f also tells a profoundly human story. As players uncover Hinako’s past through flashbacks, the narrative thrives in the grey area between fantasy and reality, capturing the essence of a transformative era.
“I wanted to create something that would resonate with the fans while allowing the series to evolve,” Okamoto concludes. Silent Hill f will be available for PS5 and Xbox on September 25, promising to blend nostalgia with a fresh narrative perspective.