Entertainment
Epic Struggles Await in The First Berserker: Khazan

LOS ANGELES, CA — Gamers have been thrust into the harrowing world of “The First Berserker: Khazan,” a game set in the richly detailed Dungeon Fighter universe, since its early access launch on March 24, 2025. This title, developed by Neople, presents a formidable challenge, combining tight combat mechanics with an engaging revenge narrative.
Players take on the role of Khazan, a legendary general wrongfully betrayed and maimed by his empire. Resurrected by the Blade Phantom, an entity with its own agendas, Khazan seeks vengeance while battling through hordes of challenging enemies and imposing bosses. With over 40 hours of gameplay, players are finding both frustration and satisfaction in this relentless action RPG.
“The First Berserker’s gameplay mirrors classic Soulslike mechanics, requiring precise timing and strategy to overcome its punishing bosses,” remarked a player who has spent considerable time navigating the in-game challenges. “It becomes a thrilling trial and error process where each death offers insights into how to tackle the next confrontation.”
The game features three distinct weapon types: dual blades, greatswords, and spears, each offering a unique playstyle and skill tree. Players can modify combat tactics as they explore various quests, including side missions and boss confrontations. “The skill trees are expansive, allowing for a customized experience as I level up Khazan,” said a user who opted for dual blades throughout their playthrough.
However, the game’s story, while initially compelling with medieval political intrigue, has been criticized for lacking depth beyond connecting characters and quests. “The narrative feels like a casual framework rather than a gripping plot, with characters providing minimal engagement,” noted a critic.
Despite the sparse secondary characters, Khazan’s main quest serves as a catalyst for intense, adrenaline-fueled battles. Each level and its respective boss require keen observation and adaptability, with some players claiming that the learning curve can be steep, resulting in hours spent on specific encounters. “It’s interesting how what initially frustrates becomes the most enjoyable part as you learn from each defeat,” a community member shared.
The game also implements a fair leveling system, where players earning Lacrima after deaths can use these rewards to strengthen their character. This design choice allows for ongoing progression, ensuring that each challenging session contributes to overall growth. “This mechanic makes even losses feel worthwhile, providing a strong incentive to keep persevering even when the going gets tough,” added a player.
Players can utilize NPC phantoms for aid in battles, adding an extra layer of strategy to boss fights. “The summon system, while not perfect, does provide some respite during the toughest encounters, and upgrading those companions can turn the tide in battles,” said a veteran gamer. Nevertheless, many users lamented the game’s somewhat tedious cycle of boss encounters, citing reused designs across different quests as a missed opportunity for creativity.
Graphically, “The First Berserker: Khazan” does not disappoint, harnessing a visually striking anime-inspired cel-shaded art style. While some areas may feel standard, the game’s bosses exhibit detailed designs that captivate players. Audio-visual elements, including a cinematic score, enhance the intensity of combat, immersing players further into its dark, surreal atmosphere.
Overall, “The First Berserker: Khazan” stands as a daring venture into the Soulslike genre, showcasing Neople’s ambition and potential with an intense gaming experience. Although the storyline may need further development, the engaging combat mechanics and challenging boss fights position this game as a notable entry for fans of demanding action RPGs.