Tech
Capcom Considers Lowering GPU Requirements for Monster Hunter Wilds
TOKYO, Japan — As the February 28 release date for Monster Hunter Wilds approaches, developer Capcom is exploring ways to lower the game’s recommended GPU requirements. The announcement came via the official German Monster Hunter Twitter account, which also confirmed the potential release of a standalone PC benchmarking tool.
Currently, Capcom recommends an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for 30 FPS at 1080p resolution, with an internal resolution of 720p and upscaling via DLSS or FSR on the lowest graphics settings. For 60 FPS at 1080p with upscaling and Frame Generation enabled, the company suggests an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. However, only the RTX 4060 supports Nvidia Frame Generation, while the other two rely on AMD’s FSR 3.
During the game’s open beta test, PC players with mid-range hardware reported performance issues, including a low-LOD bug that failed to load detailed textures for characters and monsters. Built on Capcom’s RE Engine, which powered titles like Resident Evil 7, Devil May Cry 5, and Street Fighter 6, Monster Hunter Wilds faces challenges in optimizing performance for larger open-world environments.
“We are examining the possibilities of a standalone, free hardware benchmark tool,” the German Monster Hunter account stated in a follow-up tweet, clarifying an earlier translation error. While the tool has not been confirmed, Capcom’s efforts to lower GPU requirements could make the game more accessible to players with older hardware.
Capcom’s push to optimize Monster Hunter Wilds comes as the gaming industry grapples with rising hardware demands. The RTX 4060, one of the recommended GPUs, starts at $299, a significant investment for many players. With the game’s launch just weeks away, Capcom’s ability to address these performance concerns could be crucial to its success on PC.